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Overview of FIR and IIR filter design, windowed methods, frequency sampling techniques,
step-by-step computations, pros/cons, and practical tips for the final exam.
Vertex and fragment shader fundamentals, GLSL snippets, pipeline overview, and simple
lighting techniques useful for coursework and project demonstrations.
Logic, sets, relations, graph basics, Venn diagrams and sample exam problems with
worked solutions for fast revision.
Overview of FIR and IIR filter design, windowed methods, frequency sampling techniques,
step-by-step computations, pros/cons, and practical tips for the final exam.
Vertex and fragment shader fundamentals, GLSL snippets, pipeline overview, and simple
lighting techniques useful for coursework and project demonstrations.
Logic, sets, relations, graph basics, Venn diagrams and sample exam problems with
worked solutions for fast revision.